AddEvent: Difference between revisions
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{{FuncParam|LuaFunction |The function which will be called when the event occurs.}} | {{FuncParam|LuaFunction |The function which will be called when the event occurs.}} | ||
{{FuncReturnValue|This function returns '''true'''.}} | {{FuncReturnValue|This function returns '''true''' on success.}} | ||
== Example == | == Example == |
Revision as of 21:28, 6 October 2020
Description
Adds a function as event handler which will be called when a certain event occurs. Multiple functions can be bound to a single event.
You can also specify new event names that do not exist.
Syntax
AddEvent(EventName, LuaFunction)
Parameters
- EventName
The name of the event. See Server Events or Client Events for a list of events. - LuaFunction
The function which will be called when the event occurs.
Return Value
- This function returns true on success.
Example
function OnPlayerDeath(player, instigator)
if instigator == nil then
AddPlayerChat(player, "You died :(")
else
AddPlayerChat(player, "You have been killed by "..GetPlayerName(instigator))
end
end
AddEvent("OnPlayerDeath", OnPlayerDeath)