Custom Maps: Difference between revisions
Created page with "Since Onset 1.3.0 you can load your own Unreal Maps/Levels. Head over to Modding to get started with setting up the Unreal Editor. Create a new plugin folder as describe..." |
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At first the pak file with the map must be loaded with the [[LoadPak]] function. | At first the pak file with the map must be loaded with the [[LoadPak]] function. | ||
Then in order to load it the player must reconnect to the server. The function [[ConnectToServer]] has a parameter to specify the new map. | Then in order to load it, the player must reconnect to the server. The function [[ConnectToServer]] has a parameter to specify the new map. | ||
The game will load the map and then connect to the server again. | The game will load the map and then connect to the server again. | ||
A reconnection is required because existing actors and entities on the map (vehicles, objects etc.) are being destroyed by the engine when a new map loads. | A reconnection is required because existing actors and entities on the map (vehicles, objects etc.) are being destroyed by the engine when a new map loads. |
Revision as of 12:52, 17 September 2020
Since Onset 1.3.0 you can load your own Unreal Maps/Levels.
Head over to Modding to get started with setting up the Unreal Editor.
Create a new plugin folder as described on the page above. Your map and all of it's assets (meshes, materials, textures, etc.) must also reside on this folder. To package the map as a pak follow the procedure "Package your content" as described on the page above.
Example Office Map pak file: https://drive.google.com/file/d/1oRrnx4MlWpfnW-GNTdQGmfeetOyqlxgN/view?usp=sharing
At first the pak file with the map must be loaded with the LoadPak function. Then in order to load it, the player must reconnect to the server. The function ConnectToServer has a parameter to specify the new map. The game will load the map and then connect to the server again. A reconnection is required because existing actors and entities on the map (vehicles, objects etc.) are being destroyed by the engine when a new map loads. In a future update a function to seamlessly load a new level might be added.
AddEvent("OnPackageStart", function()
print("OnPackageStart")
print(GetWorld():GetMapName())
-- If the current map is not the Office2 map then load it.
if GetWorld():GetMapName() ~= "Office2" then
LoadPak("OfficeMap", "/OfficeMap/", "../../../OnsetModding/Plugins/OfficeMap/Content/")
local mapname = "/OfficeMap/Office/Maps/Office2"
ConnectToServer(GetServerIP(), GetServerPort(), "", mapname)
end
end)