OnsetDocker: Difference between revisions

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./OnsetServer --noinput
./OnsetServer --noinput
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2.c. We now have to copy this file in our container at build. Update the <code>Dockerfile</code> at line 12.
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# We install Onset files with SteamCMD and delete the base packages folder and start_linux.sh file
RUN /home/steam/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/steam/onset +app_update 1204170 +quit && \
    rm -r /home/steam/onset/packages/ start_linux.sh
# Copy the start_linux file as steam user and make it executable
COPY --chown=steam:steam start_linux.sh /home/steam/onset/start_linux.sh
RUN chmod +x start_linux.sh
# We launch the server at start
CMD ./start_linux.sh
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We are not fine ;)
[[File:good1.png|800px|none]]

Revision as of 16:30, 30 September 2020

Docker can be really helpful while developing your own server but it can be awesome when you are managing servers : cpu and ram limitations and reservations, crash management, auto restart, security and isolation. Let's see how we can deal with it.

Development stack

For this guide we are going to create a brand new server folder.

1. Start with creation of the Dockerfile file and put the content below

# The image we start from (a basic debian with SteamCMD)
FROM cm2network/steamcmd:root

# We'll use the "steam" user because run the server with "root" is a bad idea
USER steam

# We create our onset folder and set the base location for the image
RUN mkdir /home/steam/onset
WORKDIR /home/steam/onset

# We install Onset files with SteamCMD and delete the base packages folder
RUN /home/steam/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/steam/onset +app_update 1204170 +quit && \
    rm -r /home/steam/onset/packages/

# We launch the server at start
CMD ./start_linux.sh

2. Next, we need a docker-compose.yml file to setup our environment

version: '3.7'

services:
  onset:
    image: steam_onset
    # Tell docker where to find the Dockerfile
    build: 
      context: .
    # We need to run the container as steam user
    user: "steam:steam"
    # Open some ports
    ports:
      - "7777:7777/udp"
      - "7776:7776/udp"
      - "7775:7775/tcp"

2.b. We can run the server now. You can use docker-compose up --build to try it out but we are going to have a error :

This is because of the new console input feature. To disable it, let's add a start_linux.sh to replace the base one :

export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.
./OnsetServer --noinput

2.c. We now have to copy this file in our container at build. Update the Dockerfile at line 12.

# We install Onset files with SteamCMD and delete the base packages folder and start_linux.sh file
RUN /home/steam/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/steam/onset +app_update 1204170 +quit && \
    rm -r /home/steam/onset/packages/ start_linux.sh

# Copy the start_linux file as steam user and make it executable
COPY --chown=steam:steam start_linux.sh /home/steam/onset/start_linux.sh
RUN chmod +x start_linux.sh

# We launch the server at start
CMD ./start_linux.sh

We are not fine ;)