WorldToScreen: Difference between revisions
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{{FuncParam|z|Coordinate Z in world space.}} | {{FuncParam|z|Coordinate Z in world space.}} | ||
{{ | {{FuncReturnValues}} | ||
* bResult: True on success or False if the world location is not on screen. | * bResult: True on success or False if the world location is not on screen. | ||
* ScreenX: Converted screen X coordinate. | * ScreenX: Converted screen X coordinate. | ||
* ScreenY: Converted screen Y coordinate. | * ScreenY: Converted screen Y coordinate. | ||
== Example == | == Example == |
Revision as of 10:33, 2 August 2019
Description
Converts a 3d world location into 2d screen space location. Also returns a bool indicating whether the 3d location is actually on the screen.
Syntax
WorldToScreen(x, y, z)
Parameters
- x
Coordinate X in world space. - y
Coordinate Y in world space. - z
Coordinate Z in world space.
Return Values
- bResult: True on success or False if the world location is not on screen.
- ScreenX: Converted screen X coordinate.
- ScreenY: Converted screen Y coordinate.
Example
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See also
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