WorldToScreen: Difference between revisions
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{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Projects a 3d world location into 2d screen space location. Also returns a bool indicating whether the 3d location is actually on the screen.}} | ||
{{FuncSyntax|WorldToScreen(x, y, z)}} | {{FuncSyntax|WorldToScreen(x, y, z)}} |
Revision as of 10:33, 2 August 2019
Description
Projects a 3d world location into 2d screen space location. Also returns a bool indicating whether the 3d location is actually on the screen.
Syntax
WorldToScreen(x, y, z)
Parameters
- x
Coordinate X in world space. - y
Coordinate Y in world space. - z
Coordinate Z in world space.
Return Values
- bResult: True on success or False if the world location is not on screen.
- ScreenX: Converted screen X coordinate.
- ScreenY: Converted screen Y coordinate.
Example
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See also
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