AttachVehicleNitro: Difference between revisions
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{{Info|Function|Server|1.0}} | {{Info|Function|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Enables/Disables vehicle nitro function, value can be true or false}} | ||
{{FuncSyntax|AttachVehicleNitro(vehicle [, attach])}} | {{FuncSyntax|AttachVehicleNitro(vehicle [, attach])}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|vehicle |Vehicle | {{FuncParam|vehicle |Vehicle identifier which you want to attach nitro to.}} | ||
{{FuncParamOptional|attach|boolean, | {{FuncParamOptional|attach|boolean, a true or false value}} | ||
{{FuncReturnValue|This function does not return any | {{FuncReturnValue|This function does not return any value.}} | ||
== Example == | == Example == |
Revision as of 14:34, 12 August 2019
Description
Enables/Disables vehicle nitro function, value can be true or false
Syntax
AttachVehicleNitro(vehicle [, attach])
Parameters
- vehicle
Vehicle identifier which you want to attach nitro to. - attach (optional)
boolean, a true or false value
Return Value
- This function does not return any value.
Example
function ToggleNitro(player)
--Gets vehicle player is currently driving
local vehicle = GetPlayerVehicle(player)
--make sure vehicle is not equal to 0
if vehicle ~= 0 then
--enable nitro + print a message on the chat
AttachVehicleNitro(vehicle, true)
AddPlayerChat(player, "Nitro has been enabled")
else
--vehicle was equal to 0 and vehicle was not found, print an error message on the chat
AddPlayerChat(player, "You must be in a vehicle to enable nitro")
end
end
See also
__EDIT_ME__