UnrealLua: Difference between revisions

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Created page with " : '''UObject''' :: IsValid :: GetClassName :: GetName :: '''UActorComponent''' ::: '''USceneComponent''' :::: SetRelativeLocation :::: SetRelativeRotation :::: SetRelativeSca..."
 
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Line 39: Line 39:
::: '''UTexture2D'''
::: '''UTexture2D'''
:::: LoadFromAsset
:::: LoadFromAsset
: '''FVector'''
:: X
:: Y
:: Z
:: Size
:: SizeSquared
:: GetAbs
:: IsZero
:: IsNearlyZero
:: IsNormalized
:: Normalize
:: Projection
:: RotateAngleAxis
:: CosineAngle2D
:: ProjectOnTo
:: ProjectOnToNormal
:: ToOrientationRotator
:: Rotation
:: CrossProduct
:: DotProduct
: '''FRotator'''
:: Pitch
:: Yaw
:: Roll
:: IsZero
:: IsNearlyZero
:: Equals
:: GetInverse
:: GridSnap
:: Euler
:: RotateVector
:: UnrotateVector
:: Clamp
:: GetNormalized
:: GetDenormalized
:: Normalize
:: GetManhattanDistance
: '''FLinearColor'''
:: R
:: G
:: B
:: A
:: MakeFromHSV8
:: MakeRandomColor
:: MakeFromColorTemperature
:: LerpUsingHSV
:: LinearRGBToHSV
:: HSVToLinearRGB
:: Desaturate
:: GetLuminance
:: IsAlmostBlack

Revision as of 16:20, 5 November 2019

UObject
IsValid
GetClassName
GetName
UActorComponent
USceneComponent
SetRelativeLocation
SetRelativeRotation
SetRelativeScale3D
GetRelativeLocation
GetRelativeRotation
GetRelativeScale3D
UPrimitiveComponent
GetNumMaterials
CreateDynamicMaterialInstance
UMeshComponent
SetMaterial
SetFloatParameterOnMaterials
SetColorParameterOnMaterials
USkinnedMeshComponent
ShowMaterialSection
USkeletalMeshComponent
SetSkeletalMesh
GetBoneMass
UStaticMeshComponent
SetStaticMesh
UMaterialInterface
LoadFromAsset
UMaterialInstanceDynamic
SetFloatParameter
SetColorParameter
SetTextureParameter
USkeletalMesh
LoadFromAsset
UStaticMesh
LoadFromAsset
UTexture
UTexture2D
LoadFromAsset
FVector
X
Y
Z
Size
SizeSquared
GetAbs
IsZero
IsNearlyZero
IsNormalized
Normalize
Projection
RotateAngleAxis
CosineAngle2D
ProjectOnTo
ProjectOnToNormal
ToOrientationRotator
Rotation
CrossProduct
DotProduct
FRotator
Pitch
Yaw
Roll
IsZero
IsNearlyZero
Equals
GetInverse
GridSnap
Euler
RotateVector
UnrotateVector
Clamp
GetNormalized
GetDenormalized
Normalize
GetManhattanDistance
FLinearColor
R
G
B
A
MakeFromHSV8
MakeRandomColor
MakeFromColorTemperature
LerpUsingHSV
LinearRGBToHSV
HSVToLinearRGB
Desaturate
GetLuminance
IsAlmostBlack