ClothingExample: Difference between revisions
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SkeletalMeshComponent:SetSkeletalMesh(nil) | SkeletalMeshComponent:SetSkeletalMesh(nil) | ||
end | end | ||
if k == "5" then | |||
local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body") | |||
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/Alien/Meshes/SK_Alien01")) | |||
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1") | |||
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Set_SpecialAgent_LPR")) | |||
local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(2) | |||
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 1.0, 0.0, 1.0)) | |||
DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(3) | |||
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(1.0, 0.0, 0.0, 1.0)) | |||
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3") | |||
SkeletalMeshComponent:SetSkeletalMesh(nil) | |||
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2") | |||
SkeletalMeshComponent:SetSkeletalMesh(nil) | |||
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4") | |||
SkeletalMeshComponent:SetSkeletalMesh(nil) | |||
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5") | |||
SkeletalMeshComponent:SetSkeletalMesh(nil) | |||
end | |||
end) | end) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 18:50, 6 November 2019
Also see
AddEvent("OnKeyPress", function(k)
if k == "1" then
local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Normal03_LPR"))
SkeletalMeshComponent:SetMaterial(3, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
SkeletalMeshComponent:SetFloatParameterOnMaterials("PupilScale", 1.3)
SkeletalMeshComponent:SetColorParameterOnMaterials("Skin Color", FLinearColor(0.239583, 0.239583, 0.239583, 0.0))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing0")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/HZN_CH3D_Normal_Hair_03_LPR"))
SkeletalMeshComponent:SetColorParameterOnMaterials("Hair Color", FLinearColor(2.0, 0.0, 0.0, 0.0))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_CH3D_Prisoner_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_CargoPants_LPR"))
local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(0)
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.786458, 0.103145, 0.0, 1.0))
SkeletalMeshComponent:SetRelativeScale3D(FVector(1.0, 1.01, 1.0))
SkeletalMeshComponent:SetRelativeRotation(FRotator(0.0, 0.0, 0.0))
SkeletalMeshComponent:SetRelativeLocation(FVector(0.0, 0.0, 0.0))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_NormalShoes_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
SkeletalMeshComponent:SetSkeletalMesh(nil)
end
if k == "2" then
local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Normal04_LPR"))
SkeletalMeshComponent:SetMaterial(0, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing0")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Police_Hat_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Police_Shirt-Long_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalPants_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_BusinessShoes_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
SkeletalMeshComponent:SetSkeletalMesh(nil)
end
if k == "3" then
local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Business_LPR"))
SkeletalMeshComponent:SetMaterial(3, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing0")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/HZN_CH3D_Hair_Business_LP"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalPants_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_BusinessShoes_LPR"))
local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(0)
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 0.0, 0.0, 1.0))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalShirt_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalJacket_LPR"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_TacticalGlasses_LPR"))
SkeletalMeshComponent:SetRelativeLocation(FVector(0.0, 0.0, 3.5))
end
if k == "4" then
local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_SpecialAgent_LPR"))
SkeletalMeshComponent:SetMaterial(0, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Set_SpecialAgent_LPR"))
local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(2)
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 1.0, 0.0, 1.0))
DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(3)
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 0.0, 1.0, 1.0))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
SkeletalMeshComponent:SetSkeletalMesh(nil)
end
if k == "5" then
local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/Alien/Meshes/SK_Alien01"))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Set_SpecialAgent_LPR"))
local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(2)
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 1.0, 0.0, 1.0))
DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(3)
DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(1.0, 0.0, 0.0, 1.0))
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
SkeletalMeshComponent:SetSkeletalMesh(nil)
SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
SkeletalMeshComponent:SetSkeletalMesh(nil)
end
end)