CreateDoor: Difference between revisions
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function OnPackageStart() | |||
CreateDoor(40, -161386.000000, -39784.500000, 1085.000000, 0.0, true) | |||
end | |||
AddEvent('OnPackageStart', OnPackageStart) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
__EDIT_ME__ | __EDIT_ME__ |
Revision as of 18:17, 13 November 2019
Description
Creates stateful doors which can be interacted with by players by pressing 'E'. Some of them are physics doors meaning they are pushed open by running against them.
See available doors here Doors.
Syntax
CreateDoor(modelid, x, y, z, rotation [, bEnableInteract])
Parameters
- modelid
The door from this list: Doors. - x
World X location. - y
World Y location. - z
World Z location. - rotation
Yaw rotation of the door. - bEnableInteract (optional)
true means it will send a request to the server when the player presses the 'E' key. false to disable that.
Return Value
- Returns the identifier to the door.
Example
function OnPackageStart()
CreateDoor(40, -161386.000000, -39784.500000, 1085.000000, 0.0, true)
end
AddEvent('OnPackageStart', OnPackageStart)
See also
__EDIT_ME__