StopVehicleEngine: Difference between revisions
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Created page with "{{Info|Function|Server|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|StopVehicleEngine(vehicle)}} {{FuncParameters}} {{FuncParam|vehicle|__EDIT_ME__}} {{FuncReturnVal..." |
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{{Info|Function|Server|1.0}} | {{Info|Function|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Used to stop vehicle engine}} | ||
{{FuncSyntax|StopVehicleEngine(vehicle)}} | {{FuncSyntax|StopVehicleEngine(vehicle)}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|vehicle| | {{FuncParam|vehicle|Vehicle which engine you want to stop}} | ||
{{FuncReturnValue|__EDIT_ME__}} | {{FuncReturnValue|__EDIT_ME__}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function StopEngine(player) | |||
local veh = GetPlayerVehicle(player) | |||
if veh ~= 0 then | |||
StopVehicleEngine(veh) | |||
end | |||
end | |||
AddCommand('engineoff', StopEngine) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
__EDIT_ME__ | __EDIT_ME__ |
Revision as of 20:06, 13 November 2019
Description
Used to stop vehicle engine
Syntax
StopVehicleEngine(vehicle)
Parameters
- vehicle
Vehicle which engine you want to stop
Return Value
- __EDIT_ME__
Example
function StopEngine(player)
local veh = GetPlayerVehicle(player)
if veh ~= 0 then
StopVehicleEngine(veh)
end
end
AddCommand('engineoff', StopEngine)
See also
__EDIT_ME__