Delay: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Info|Function|Server & Client|1.0}} | {{Info|Function|Server & Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Delay}} | ||
{{FuncSyntax|Delay(Milliseconds, LuaFunction [, UserArgs])}} | {{FuncSyntax|Delay(Milliseconds, LuaFunction [, UserArgs])}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|Milliseconds| | {{FuncParam|Milliseconds|The interval in milliseconds.}} | ||
{{FuncParam|LuaFunction| | {{FuncParam|LuaFunction|The lua function name}} | ||
{{FuncParamOptional|UserArgs| | {{FuncParamOptional|UserArgs (optional)|The user arguments}} | ||
{{FuncReturnValue|__EDIT_ME__}} | {{FuncReturnValue|__EDIT_ME__}} |
Revision as of 15:36, 16 November 2019
Description
Delay
Syntax
Delay(Milliseconds, LuaFunction [, UserArgs])
Parameters
- Milliseconds
The interval in milliseconds. - LuaFunction
The lua function name - UserArgs (optional) (optional)
The user arguments
Return Value
- __EDIT_ME__
Example
AddEvent("OnPlayerSpawn", function(player)
SetPlayerOutline(player, true)
Delay(10000, function(player)
SetPlayerOutline(player, false)
end)
end)
See also
__EDIT_ME__