SetTime: Difference between revisions

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== Example ==
== Example ==
<syntaxhighlight lang="Lua">
<syntaxhighlight lang="Lua>
code
-- server side
AddCommand("time", function(player, player_time)
if player_time == nil then
return AddPlayerChat(player, "Use /time <0-24>")
end
 
player_time = tonumber(player_time)
 
if player_time == nil or player_time < 0 or player_time > 24 then
return AddPlayerChat(player, "Parameter \"time\" value should be between 0-24")
end
 
CallRemoteEvent(player, "ClientSetTime", player_time)
end)
 
-- client side
AddRemoteEvent("syncTimeClient", function(time)
SetTime(time)
end)
</syntaxhighlight>
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
* [[GetTime]]
* [[GetTime]]

Revision as of 15:32, 17 November 2019

SetTime

Type: Function
Context: Client
Introduced: v1.0

Description

Set the specified time for the client.

Syntax

SetTime(time)

Parameters

  • time
    Float value between 0 to 24.

Return Value

  • __EDIT_ME__

Example

-- server side
AddCommand("time", function(player, player_time)
	if player_time == nil then
		return AddPlayerChat(player, "Use /time <0-24>")
	end

	player_time = tonumber(player_time)

	if player_time == nil or player_time < 0 or player_time > 24 then
		return AddPlayerChat(player, "Parameter \"time\" value should be between 0-24")
	end

	CallRemoteEvent(player, "ClientSetTime", player_time)
end)

-- client side
AddRemoteEvent("syncTimeClient", function(time)
	SetTime(time)
end)

See also