Delay: Difference between revisions
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{{Info|Function|Server & Client|1.0}} | {{Info|Function|Server & Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Create a delayed function just like a timer but with once ([[DelayFor]])}} | ||
{{FuncSyntax|Delay(Milliseconds, LuaFunction [, UserArgs])}} | {{FuncSyntax|Delay(Milliseconds, LuaFunction [, UserArgs])}} | ||
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[GetTimerCount]] | |||
*[[GetAllTimers]] | |||
*[[IsValidTimer]] | |||
*[[CreateTimer]] | |||
*[[CreateCountTimer]] | |||
*[[DestroyTimer]] | |||
*[[PauseTimer]] | |||
*[[UnpauseTimer]] | |||
*[[GetTimerRemainingTime]] |
Revision as of 16:14, 17 November 2019
Description
Create a delayed function just like a timer but with once (DelayFor)
Syntax
Delay(Milliseconds, LuaFunction [, UserArgs])
Parameters
- Milliseconds
The interval in milliseconds. - LuaFunction
The lua function name - UserArgs (optional) (optional)
The user arguments
Return Value
- __EDIT_ME__
Example
AddEvent("OnPlayerSpawn", function(player)
SetPlayerOutline(player, true)
Delay(10000, function(player)
SetPlayerOutline(player, false)
end)
end)