UnrealLua: Difference between revisions
From Onset Developer Wiki
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Find usage examples here: | Find usage examples here: | ||
'''Clothing:''' https://dev.playonset.com/wiki/ClothingExample | : '''Clothing:''' https://dev.playonset.com/wiki/ClothingExample | ||
'''Vehicle:''' https://dev.playonset.com/wiki/VehicleExample | : '''Vehicle:''' https://dev.playonset.com/wiki/VehicleExample | ||
'''Pickups:''' https://dev.playonset.com/wiki/PickupExample | : '''Pickups:''' https://dev.playonset.com/wiki/PickupExample | ||
: '''UObject''' | : '''UObject''' |
Revision as of 16:24, 19 November 2019
Find usage examples here:
- Clothing: https://dev.playonset.com/wiki/ClothingExample
- Vehicle: https://dev.playonset.com/wiki/VehicleExample
- Pickups: https://dev.playonset.com/wiki/PickupExample
- UObject
- IsValid
- GetClassName
- GetName
- UActorComponent
- USceneComponent
- SetMobility
- SetHiddenInGame
- SetRelativeLocation
- SetRelativeRotation
- SetRelativeScale3D
- GetRelativeLocation
- GetRelativeRotation
- GetRelativeScale3D
- UPrimitiveComponent
- SetPhysicsAngularVelocityInDegrees
- SetPhysicsLinearVelocity
- GetNumMaterials
- SetMaterial
- GetMaterial
- CreateDynamicMaterialInstance
- UMeshComponent
- SetFloatParameterOnMaterials
- SetColorParameterOnMaterials
- USkinnedMeshComponent
- ShowMaterialSection
- USkeletalMeshComponent
- SetSkeletalMesh
- GetBoneMass
- UStaticMeshComponent
- SetStaticMesh
- USceneComponent
- UMaterialInterface
- LoadFromAsset
- UMaterialInstanceDynamic
- SetFloatParameter
- SetColorParameter
- SetTextureParameter
- USkeletalMesh
- LoadFromAsset
- UStaticMesh
- LoadFromAsset
- UTexture
- ReleaseTexture
- UTexture2D
- LoadFromAsset
- LoadFromFile
- FVector
- X
- Y
- Z
- Size
- SizeSquared
- GetAbs
- IsZero
- IsNearlyZero
- IsNormalized
- Normalize
- Projection
- RotateAngleAxis
- CosineAngle2D
- ProjectOnTo
- ProjectOnToNormal
- ToOrientationRotator
- Rotation
- CrossProduct
- DotProduct
- FRotator
- Pitch
- Yaw
- Roll
- IsZero
- IsNearlyZero
- Equals
- GetInverse
- GridSnap
- Euler
- RotateVector
- UnrotateVector
- Clamp
- GetNormalized
- GetDenormalized
- Normalize
- GetManhattanDistance
- FLinearColor
- R
- G
- B
- A
- MakeFromHSV8
- MakeRandomColor
- MakeFromColorTemperature
- LerpUsingHSV
- LinearRGBToHSV
- HSVToLinearRGB
- Desaturate
- GetLuminance
- IsAlmostBlack