GetVehicleDamage: Difference between revisions
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua> | |||
if GetVehicleDamage(vehicleId, 1) == 1.0 then | |||
print("Vehicle is totalled.") | |||
end | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{VehicleFunctions}} | {{VehicleFunctions}} |
Revision as of 17:04, 13 December 2019
Description
Returns the vehicle damage for a specific part/region of the vehicle.
Syntax
GetVehicleDamage(vehicle, damageIndex)
Parameters
- vehicle
The vehicle identifier. - damageIndex
Damage part of the vehicle between 1-8, depending on the vehicle.
Return Value
- Returns a value between 0.0 (no damage) and 1.0 (full damage).
Example
if GetVehicleDamage(vehicleId, 1) == 1.0 then
print("Vehicle is totalled.")
end
See also
- CreateVehicle
- DestroyVehicle
- IsValidVehicle
- GetVehicleCount
- GetAllVehicles
- GetVehicleModel
- GetVehicleModelName
- SetVehicleRespawnParams
- IsVehicleStreamedIn
- GetStreamedVehiclesForPlayer
- GetStreamedVehicles
- SetVehicleLocation
- GetVehicleLocation
- SetVehicleRotation
- GetVehicleRotation
- SetVehicleHeading
- GetVehicleHeading
- SetVehicleHealth
- GetVehicleHealth
- SetVehicleLicensePlate
- GetVehicleVelocity
- GetVehicleDriver
- GetVehiclePassenger
- GetVehicleNumberOfSeats
- SetVehicleColor
- GetVehicleColor
- SetVehicleLinearVelocity
- SetVehicleAngularVelocity
- GetVehicleGear
- SetVehicleHoodRatio
- GetVehicleHoodRatio
- SetVehicleTrunkRatio
- GetVehicleTrunkRatio
- StartVehicleEngine
- StopVehicleEngine
- GetVehicleEngineState
- SetVehicleLightEnabled
- GetVehicleLightState
- SetVehicleDamage
- GetVehicleDamage
- AttachVehicleNitro