OnObjectHit: Difference between revisions

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== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
AddEvent("OnObjectHit", function(object, hittype, hitid, hitX, hitY, hitZ, normalX, normalY, normalZ)
    if IsValidObject(object) then
    end
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
{{ClientEvents}}
[[ClientEvents]]

Revision as of 17:11, 13 December 2019

OnObjectHit

Type: Event
Context: Client
Introduced: v1.0

Description

Called when something hits the object. Requires EnableObjectHitEvents to be called on the object before.

Syntax

OnObjectHit(object, hittype, hitid, hitX, hitY, hitZ, normalX, normalY, normalZ)

Parameters

  • object
    The object which was hit.
  • hittype
    The type of entity which hit the object.
  • hitid
    The identifier of the entity which hit the object.
  • hitX
    The X coordinate of this hit.
  • hitY
    The Y coordinate of this hit.
  • hitZ
    The Z coordinate of this hit.
  • normalX
    Impact normal X of the hit.
  • normalY
    Impact normal Y of the hit.
  • normalZ
    Impact normal Z of the hit.

Example

AddEvent("OnObjectHit", function(object, hittype, hitid, hitX, hitY, hitZ, normalX, normalY, normalZ)
    if IsValidObject(object) then
    end
end)

See also

ClientEvents