SetPlayerPropertyValue: Difference between revisions

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{{PlayerFunctions}}

Revision as of 17:12, 13 December 2019

SetPlayerPropertyValue

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.

Syntax

SetPlayerPropertyValue(player, PropertyName, Value, bSync)
Client Syntax
SetPlayerPropertyValue(player, PropertyName, Value)

Parameters

  • player
    The player identifier
  • PropertyName
    Name of the property variable
  • Value
    Value can be a boolean, integer, float, string or table
  • bSync (optional)
    Enable automatic network sync for this property value.

Return Value

  • Returns true on success.

Example

Server

function OnPlayerJoin(player)
	SetPlayerPropertyValue(player, "testValue", player + 1, true)
end
AddEvent("OnPlayerJoin", OnPlayerJoin)

Client

AddEvent("OnPlayerStreamIn", function(player)
	AddPlayerChat("P: "..GetPlayerPropertyValue(player, "testValue"))
end)

See also

Template:PlayerFunctions