SetIgnoreMoveInput: Difference between revisions
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Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} {{FuncParameters}} {{FuncParam|bIgnore|__EDIT_ME__}} {{FuncReturnVa..." |
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{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|This function ignores the player input, basically freezing. Equivalent to SA-MP's TogglePlayerControllable.}} | ||
{{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} | {{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|bIgnore| | {{FuncParam|bIgnore|The boolean ignore status}} | ||
{{FuncReturnValue|__EDIT_ME__}} | {{FuncReturnValue|__EDIT_ME__}} |
Revision as of 13:15, 15 December 2019
Description
This function ignores the player input, basically freezing. Equivalent to SA-MP's TogglePlayerControllable.
Syntax
SetIgnoreMoveInput(bIgnore)
Parameters
- bIgnore
The boolean ignore status
Return Value
- __EDIT_ME__
Example
__EDIT_ME__
See also
__EDIT_ME__