SetIgnoreMoveInput: Difference between revisions

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Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} {{FuncParameters}} {{FuncParam|bIgnore|__EDIT_ME__}} {{FuncReturnVa..."
 
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{{Info|Function|Client|1.0}}
{{Info|Function|Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|This function ignores the player input, basically freezing.  Equivalent to SA-MP's TogglePlayerControllable.}}


{{FuncSyntax|SetIgnoreMoveInput(bIgnore)}}
{{FuncSyntax|SetIgnoreMoveInput(bIgnore)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|bIgnore|__EDIT_ME__}}
{{FuncParam|bIgnore|The boolean ignore status}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|__EDIT_ME__}}

Revision as of 13:15, 15 December 2019

SetIgnoreMoveInput

Type: Function
Context: Client
Introduced: v1.0

Description

This function ignores the player input, basically freezing. Equivalent to SA-MP's TogglePlayerControllable.

Syntax

SetIgnoreMoveInput(bIgnore)

Parameters

  • bIgnore
    The boolean ignore status

Return Value

  • __EDIT_ME__

Example

__EDIT_ME__

See also

__EDIT_ME__