OnPlayerNetworkUpdatePropertyValue: Difference between revisions
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Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|Called when a property value is updated from the network.}} {{FuncSyntax|OnPlayerNetworkUpdatePropertyValue(player, PropertyNa..." |
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua> | <syntaxhighlight lang="Lua> | ||
AddEvent("OnPlayerNetworkUpdatePropertyValue", function(playerid, propertyName, propertyValue) | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[OnPlayerNetworkUpdatePropertyValue]] | |||
*[[OnVehicleNetworkUpdatePropertyValue]] | |||
*[[OnNPCNetworkUpdatePropertyValue]] | |||
*[[OnText3DNetworkUpdatePropertyValue]] | |||
*[[OnPickupNetworkUpdatePropertyValue]] |
Revision as of 17:04, 15 December 2019
Description
Called when a property value is updated from the network.
Syntax
OnPlayerNetworkUpdatePropertyValue(player, PropertyName, PropertyValue)
Parameters
- player
The player identifier. - PropertyName
The name of the property that has changed. - PropertyValue
The new property value.
Example
AddEvent("OnPlayerNetworkUpdatePropertyValue", function(playerid, propertyName, propertyValue)
end)