SetNearClipPlane: Difference between revisions
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{{FuncDescription|This function culls triangles in a certain distance. Useful for the first person mode to hide head attachments.}} | {{FuncDescription|This function culls triangles in a certain distance. Useful for the first person mode to hide head attachments.}} | ||
{{FuncSyntax|SetNearClipPlane( | {{FuncSyntax|SetNearClipPlane(distance)}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{ | {{FuncParam|distance|The distance in which you have to cull the objects.}} | ||
{{FuncReturnValue|__EDIT_ME__}} | {{FuncReturnValue|__EDIT_ME__}} |
Revision as of 10:10, 17 December 2019
Description
This function culls triangles in a certain distance. Useful for the first person mode to hide head attachments.
Syntax
SetNearClipPlane(distance)
Parameters
- distance
The distance in which you have to cull the objects.
Return Value
- __EDIT_ME__
Example
function OnKeyPress(key)
if key == "P" then
local bEnable = not IsFirstPersonCamera()
EnableFirstPersonCamera(bEnable)
SetNearClipPlane(25)
end
end
AddEvent("OnKeyPress", OnKeyPress)