SetIgnoreMoveInput: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription|This function ignores the player input, basically freezing. | {{FuncDescription|This function ignores the player input, basically freezing. This won't disable jumping because jumping is not a movement input.}} | ||
{{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} | {{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} |
Revision as of 15:55, 22 December 2019
Description
This function ignores the player input, basically freezing. This won't disable jumping because jumping is not a movement input.
Syntax
SetIgnoreMoveInput(bIgnore)
Parameters
- bIgnore
The boolean ignore status
Return Value
- __EDIT_ME__
Example
__EDIT_ME__
See also
__EDIT_ME__