GetDoorPropertyValue: Difference between revisions
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{{FuncDescription|Gets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.}} | {{FuncDescription|Gets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.}} | ||
{{FuncSyntax|GetDoorPropertyValue(door, PropertyName | {{FuncSyntax|GetDoorPropertyValue(door, PropertyName)}} | ||
{{FuncSyntaxClient|GetDoorPropertyValue(door, PropertyName | {{FuncSyntaxClient|GetDoorPropertyValue(door, PropertyName)}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|door|The door identifier}} | {{FuncParam|door|The door identifier}} | ||
{{FuncParam|PropertyName|Name of the property variable}} | {{FuncParam|PropertyName|Name of the property variable}} | ||
{{FuncReturnValue|Returns ''' | {{FuncReturnValue|Returns '''propertyName''''s value.}} | ||
== Example == | == Example == |
Revision as of 05:29, 7 March 2020
Description
Gets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.
Syntax
GetDoorPropertyValue(door, PropertyName)
Client Syntax
GetDoorPropertyValue(door, PropertyName)
Parameters
- door
The door identifier - PropertyName
Name of the property variable
Return Value
- Returns propertyName's value.
Example
AddEvent("OnPlayerInteractDoor", function (player, door, bWantsOpen)
if (bWantsOpen == true and GetPlayerDoorPropertyValue(door, "locked") == true) then
AddPlayerChat(player, "Door " .. door .. " is locked!")
return
end
GetDoorOpen(door, not bWantsOpen)
end)