http send: Difference between revisions

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Created page with "{{Info|Function|Server|1.0.3}} {{FuncDescription|Sends an http request.}} {{FuncSyntax|http_send(http)}} {{FuncParameters}} {{FuncParam|http|The http identifier.}} {{FuncR..."
 
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{{FuncDescription|Sends an http request.}}
{{FuncDescription|Sends an http request.}}


{{FuncSyntax|http_send(http)}}
{{FuncSyntax|http_send(http [, LuaFunction, UserArgs...])}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|http|The http identifier.}}
{{FuncParam|http|The http identifier.}}
{{FuncParamOptional|LuaFunction|The function to call on completion.}}
{{FuncParamOptional|UserArgs|Arguments to pass to the function.}}


{{FuncReturnValue|Returns '''true''' if the request was successfully sent. '''false''' otherwise.}}
{{FuncReturnValue|Returns '''true''' if the request was successfully sent. '''false''' otherwise.}}
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http_set_field(r, "user-agent", "Onset Server "..GetGameVersionString())
http_set_field(r, "user-agent", "Onset Server "..GetGameVersionString())
if http_send(r, OnGetComplete, "Str L", 88.88, 1337) == false then
if http_send(r, OnGetComplete, "Str L", 3.1415, 1337) == false then
print("HTTP REQ NOT SENT :(")
print("HTTP REQ NOT SENT :(")
http_destroy(r)
http_destroy(r)

Latest revision as of 10:43, 28 June 2020

http send

Type: Function
Context: Server
Introduced: v1.0.3

Description

Sends an http request.

Syntax

http_send(http [, LuaFunction, UserArgs...])

Parameters

  • http
    The http identifier.
  • LuaFunction (optional)
    The function to call on completion.
  • UserArgs (optional)
    Arguments to pass to the function.

Return Value

  • Returns true if the request was successfully sent. false otherwise.

Example

function test_get()
	local r = http_create()
	http_set_resolver_protocol(r, "any")
	http_set_protocol(r, "https")
	http_set_host(r, "postman-echo.com")
	http_set_port(r, 443)
	http_set_verifymode(r, "verify_peer")
	http_set_target(r, "/get?foo=bar&onset=nice")
	http_set_verb(r, "get")
	http_set_timeout(r, 30)
	http_set_version(r, 11)
	http_set_keepalive(r, false)
	http_set_field(r, "user-agent", "Onset Server "..GetGameVersionString())
	
	if http_send(r, OnGetComplete, "Str L", 3.1415, 1337) == false then
		print("HTTP REQ NOT SENT :(")
		http_destroy(r)
	end
end

function OnGetComplete(a, b, c)
	print("OnGetComplete", a, b, c)
end

See also