SetNPCPropertyValue: Difference between revisions
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua> | |||
-- client side example | |||
AddEvent("OnNPCStreamIn", function(npcid) | |||
local clothing_preset = GetNPCPropertyValue(npcid, "ClothingPreset") | |||
SetNPCClothingPreset(npcid, clothing_preset) | |||
end) | |||
-- server side example | |||
-- somewhere you create NPC and assign value | |||
local npcid = CreateNPC(x, y, z, h) | |||
SetNPCClothingPreset(npcid, "ClothingPreset", 2) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{Template:NPCFunctions}} |
Revision as of 07:32, 30 June 2020
Description
Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.
Syntax
SetNPCPropertyValue(npc, PropertyName, Value, bSync)
Client Syntax
SetNPCPropertyValue(npc, PropertyName, Value)
Parameters
- npc
The npc identifier - PropertyName
Name of the property variable - Value
Value can be a boolean, integer, float, string or table - bSync (optional)
Enable automatic network sync for this property value.
Return Value
- Returns true on success.
Example
-- client side example
AddEvent("OnNPCStreamIn", function(npcid)
local clothing_preset = GetNPCPropertyValue(npcid, "ClothingPreset")
SetNPCClothingPreset(npcid, clothing_preset)
end)
-- server side example
-- somewhere you create NPC and assign value
local npcid = CreateNPC(x, y, z, h)
SetNPCClothingPreset(npcid, "ClothingPreset", 2)
See also
- GetStreamedNPC
- GetNPCLocation
- SetNPCOutline
- SetNPCPropertyValue
- GetNPCPropertyValue
- CreateNPC
- DestroyNPC
- IsValidNPC
- GetAllNPC
- GetNPCCount
- IsNPCStreamedIn
- SetNPCLocation
- GetNPCLocation
- SetNPCHealth
- GetNPCHealth
- SetNPCAnimation
- SetNPCHeading
- GetNPCHeading
- SetNPCTargetLocation
- SetNPCFollowPlayer
- SetNPCFollowVehicle
- SetNPCRagdoll
- SetNPCRespawnTime