RotationToVector: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription|Converts the given rotation into XYZ vectors.}} | {{FuncDescription|Converts the given rotation into XYZ vectors. | ||
https://docs.unrealengine.com/en-US/API/Runtime/Engine/Kismet/UKismetMathLibrary/Conv_RotatorToVector/index.html}} | |||
{{FuncSyntax|RotationToVector(x, y, z)}} | {{FuncSyntax|RotationToVector(x, y, z)}} | ||
Line 10: | Line 12: | ||
{{FuncParam|z|The point at Z axis.}} | {{FuncParam|z|The point at Z axis.}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns 3 float values, X, Y, Z}} | ||
== Example == | == Example == |
Revision as of 15:43, 30 August 2020
Description
Converts the given rotation into XYZ vectors.
Syntax
RotationToVector(x, y, z)
Parameters
- x
The point at X axis. - y
The point at Y axis. - z
The point at Z axis.
Return Value
- Returns 3 float values, X, Y, Z
Example
__EDIT_ME__