GetPlayersInRange2D: Difference between revisions
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{ServerPlayerFunctions}} |
Latest revision as of 18:33, 30 August 2020
Description
Gets the players in the specified range of XY in a table. An important function which replaces the use of looping through all players and then checking if they are in the specified range.
Syntax
GetPlayersInRange2D(x, y, range)
Parameters
- x
The X axis - y
The Y axis - range
The range in cm
Return Value
- Returns a table with the player identifiers in range.
Example
for k, v in pairs(GetPlayersInRange2D(x, y, 1000)) do
AddPlayerChat(v, "HEY YOU ARE IN THE RANGE OF THIS POINT.")
end
See also
- GetPlayerBySteamId
- SetPlayerRagdoll
- SetPlayerDimension
- GetPlayerDimension
- SetPlayerPropertyValue
- GetPlayerPropertyValue
- IsValidPlayer
- GetPlayerCount
- GetAllPlayers
- GetNearestPlayer2D
- GetPlayersInRange2D
- GetPlayersInRange3D
- GetStreamedPlayersForPlayer
- SetPlayerName
- GetPlayerName
- GetPlayerSteamId
- GetPlayerNetworkStats
- SetPlayerSpawnLocation
- IsPlayerStreamedIn
- SetPlayerVoiceRange
- SetPlayerVoiceChannel
- IsPlayerVoiceChannel
- SetPlayerVoiceEnabled
- IsPlayerVoiceEnabled
- IsPlayerTalking
- AddPlayerChat
- AddPlayerChatRange
- AddPlayerChatAll
- GetPlayerState
- GetPlayerMovementMode
- GetPlayerMovementSpeed
- IsPlayerAiming
- IsPlayerReloading
- GetPlayerVehicle
- GetPlayerVehicleSeat
- SetPlayerInVehicle
- RemovePlayerFromVehicle
- SetPlayerLocation
- GetPlayerLocation
- SetPlayerWeaponStat
- SetPlayerWeapon
- GetPlayerWeapon
- GetPlayerEquippedWeaponSlot
- EquipPlayerWeaponSlot
- GetPlayerEquippedWeapon
- SetPlayerHeading
- GetPlayerHeading
- SetPlayerSpectate
- IsPlayerDead
- SetPlayerHealth
- GetPlayerHealth
- SetPlayerArmor
- GetPlayerArmor
- SetPlayerRespawnTime
- GetPlayerRespawnTime
- GetPlayerIP
- GetPlayerPing
- KickPlayer
- GetPlayerLocale
- GetPlayerGUID
- GetPlayerGameVersion
- SetPlayerAnimation
- AttachPlayerParachute
- SetPlayerHeadSize
- GetPlayerHeadSize