DrawTexture: Difference between revisions
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{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}} | ||
{{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)}} | {{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)}} | ||
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{{FuncReturnValue|Returns nothing.}} | {{FuncReturnValue|Returns nothing.}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | <syntaxhighlight lang="Lua"> |
Revision as of 20:16, 30 August 2020
Description
Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html
Syntax
DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)
Parameters
- TextureReference
Texture reference from LoadFromAsset or LoadFromFile.
Return Value
- Returns nothing.
Example
local tex
local tex2
function OnPackageStart()
tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)
AddEvent("OnRenderHUD", function()
DrawTexture(tex, 110, 110, 0.2, false)
DrawTexture(tex2, 140, 140, 0.1, false)
end)