DrawTexture: Difference between revisions

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{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}}
{{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}}
{{FuncParam|ScreenX|Screen X location.}}
{{FuncParam|ScreenY|Screen Y location.}}
{{FuncParam|Scale|Draw scale. (Use 1.0 for default)}}
{{FuncParam|bScalePosition|Whether the "Scale" parameter should also scale the position of this draw call. (Use '''false''' for default)}}


{{FuncReturnValue|Returns nothing.}}
{{FuncReturnValue|Returns nothing.}}

Revision as of 20:18, 30 August 2020

DrawTexture

Type: Function
Context: Client
Introduced: v1.0

Description

Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html

Syntax

DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)

Parameters

  • TextureReference
    Texture reference from LoadFromAsset or LoadFromFile.
  • ScreenX
    Screen X location.
  • ScreenY
    Screen Y location.
  • Scale
    Draw scale. (Use 1.0 for default)
  • bScalePosition
    Whether the "Scale" parameter should also scale the position of this draw call. (Use false for default)

Return Value

  • Returns nothing.

Example

local tex
local tex2

function OnPackageStart()
	tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
	tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)

AddEvent("OnRenderHUD", function()
	DrawTexture(tex, 110, 110, 0.2, false)
	DrawTexture(tex2, 140, 140, 0.1, false)
end)

See also