DrawTexture: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/ | {{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTextureSimple/index.html}} | ||
{{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)}} | {{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)}} |
Latest revision as of 20:24, 30 August 2020
Description
Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTextureSimple/index.html
Syntax
DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)
Parameters
- TextureReference
Texture reference from LoadFromAsset or LoadFromFile. - ScreenX
Screen X location. - ScreenY
Screen Y location. - Scale
Draw scale. (Use 1.0 for default) - bScalePosition
Whether the "Scale" parameter should also scale the position of this draw call. (Use false for default)
Return Value
- Returns nothing.
Example
local tex
local tex2
function OnPackageStart()
tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)
AddEvent("OnRenderHUD", function()
DrawTexture(tex, 110, 110, 0.2, false)
DrawTexture(tex2, 140, 140, 0.1, false)
end)