SetDrawColor: Difference between revisions
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* [[DrawRect]] | * [[DrawRect]] | ||
* [[DrawTexture]] | * [[DrawTexture]] | ||
* [[DrawTextureEx]] | |||
* [[DrawMaterial]] |
Latest revision as of 20:25, 30 August 2020
Description
Sets the color that will be used by all Draw* functions.
Syntax
SetDrawColor(IntColor)
Parameters
- IntColor
Color as an integer from RGBA.
Return Value
- Returns true.
Example
local x, y, z = GetPlayerLocation()
local ScreenX, ScreenY = GetScreenSize()
SetDrawColor(RGB(255, 255, 255)) -- White color
DrawText(2, ScreenY - 40, tostring("Player location: "..x..", "..y..", "..z))
SetDrawColor(RGB(255, 0, 0)) -- Red color
DrawText(2, ScreenY - 55, "Some other text")