ConnectToServer: Difference between revisions
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{{FuncDescription|Connects the game to another server. The connection will happen on the next game tick.}} | {{FuncDescription|Connects the game to another server. The connection will happen on the next game tick.}} | ||
{{FuncSyntax|ConnectToServer(Address, Port [, Password])}} | {{FuncSyntax|ConnectToServer(Address, Port [, Password, LevelMap])}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
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{{FuncParam|Port|Server port.}} | {{FuncParam|Port|Server port.}} | ||
{{FuncParamOptional|Password|Optional server password.}} | {{FuncParamOptional|Password|Optional server password.}} | ||
{{FuncParamOptional|LevelMap|Optional level to load (since 1.3.0, see [[Custom_Maps]]).}} | |||
{{FuncReturnValue|This function does not return anything.}} | {{FuncReturnValue|This function does not return anything.}} |
Revision as of 12:50, 17 September 2020
Description
Connects the game to another server. The connection will happen on the next game tick.
Syntax
ConnectToServer(Address, Port [, Password, LevelMap])
Parameters
- Address
Server IP or hostname. - Port
Server port. - Password (optional)
Optional server password. - LevelMap (optional)
Optional level to load (since 1.3.0, see Custom_Maps).
Return Value
- This function does not return anything.
Example
function OnKeyPress(key)
if key == "J" then
ConnectToServer("127.0.0.1", 7777, "")
end
end
AddEvent("OnKeyPress", OnKeyPress)