CreateSky: Difference between revisions

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Created page with "{{Info|Function|Client|1.3.0}} {{FuncDescription|Create the default sky system on a custom map. This only works on custom maps.}} {{FuncSyntax|CreateSky()}} {{FuncParameter..."
 
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{{Info|Function|Client|1.3.0}}
{{Info|Function|Client|1.3.0}}


{{FuncDescription|Create the default sky system on a custom map. This only works on custom maps.}}
{{FuncDescription|Create the default sky system on a custom map. This only works on custom maps.
 
The original sky includes a sky atmosphere, directional lights, exponential height fog and a sky light component. Your custom map scene can therefore be dark without any sky. After using [[CreateSky]], the sky and time functions are working as usual.
}}


{{FuncSyntax|CreateSky()}}
{{FuncSyntax|CreateSky()}}

Revision as of 09:12, 7 October 2020

CreateSky

Type: Function
Context: Client
Introduced: v1.3.0

Description

Create the default sky system on a custom map. This only works on custom maps.

The original sky includes a sky atmosphere, directional lights, exponential height fog and a sky light component. Your custom map scene can therefore be dark without any sky. After using CreateSky, the sky and time functions are working as usual.


Syntax

CreateSky()

Parameters

  • This function has no parameters.

Return Value

  • Returns an AActor reference to the sky actor. false on error.

Example

AddEvent("OnPackageStart", function()
	print("OnPackageStart")
	print(GetWorld():GetMapName())
	
      -- If the current map is not the original Island map then spawn the original sky.
	if GetWorld():GetMapName() ~= "Island" then
        CreateSky()
	end
end)

See also