SetStorageValue: Difference between revisions
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{{Info|Function|Client|1.4.2}} | {{Info|Function|Client|1.4.2}} | ||
{{FuncDescription|Can be used to save a variable/value on the client. Useful for some settings. | {{FuncDescription|Can be used to save/read a variable/value on the client. Useful for some settings. | ||
Values can be retrieved with [[GetStorageValue]]. Passing "nil" as a value will delete this variable.}} | Values can be retrieved with [[GetStorageValue]]. Passing "nil" as a value will delete this variable.}} | ||
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[SetStorageValue]] | |||
*[[GetStorageValue]] | *[[GetStorageValue]] | ||
*[[GetGameVersion]] | *[[GetGameVersion]] |
Latest revision as of 18:12, 21 January 2021
Description
Can be used to save/read a variable/value on the client. Useful for some settings.
Values can be retrieved with GetStorageValue. Passing "nil" as a value will delete this variable.
Syntax
SetStorageValue(key, value)
Parameters
- key
The name of this value. - value
The value to save, can be int, float, string and bool
Return Value
- Returns true on success.
Example
SetStorageValue("var_str", "Some long string variable")
SetStorageValue("var_int", 1337)
SetStorageValue("var_float", 3.1415)
SetStorageValue("var_bool", true)