GetPlayerLocale: Difference between revisions
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{{Info|Function|Server|1.0}} | {{Info|Function|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Returns the computers localization of a player in two letter format. For example US, DE, AT, FR, IT, etc.}} | ||
{{FuncSyntax|GetPlayerLocale(player)}} | {{FuncSyntax|GetPlayerLocale(player)}} | ||
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{{FuncParam|player|The player identifier.}} | {{FuncParam|player|The player identifier.}} | ||
{{FuncReturnValue|Returns a string with the player's | {{FuncReturnValue|Returns a string with the player's localization.}} | ||
== Example == | == Example == |
Revision as of 17:28, 22 April 2021
Description
Returns the computers localization of a player in two letter format. For example US, DE, AT, FR, IT, etc.
Syntax
GetPlayerLocale(player)
Parameters
- player
The player identifier.
Return Value
- Returns a string with the player's localization.
Example
AddEvent("OnPlayerJoin", function(playerid)
AddPlayerChatToAll("[JOIN] "..GetPlayerName(playerd).." has joined from "..GetPlayerLocale(player))
end)