GetVehicleDamage: Difference between revisions
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<syntaxhighlight lang="Lua> | <syntaxhighlight lang="Lua> | ||
if GetVehicleDamage(vehicleId, 1) == 1.0 then | if GetVehicleDamage(vehicleId, 1) == 1.0 then | ||
print("Vehicle is | print("Vehicle is totaled.") | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 18:10, 28 May 2021
Description
Returns the vehicle damage for a specific part/region of the vehicle.
Syntax
GetVehicleDamage(vehicle, damageIndex)
Parameters
- vehicle
The vehicle identifier. - damageIndex
Damage part of the vehicle between 1-8, depending on the vehicle.
Return Value
- Returns a value between 0.0 (no damage) and 1.0 (full damage).
Example
if GetVehicleDamage(vehicleId, 1) == 1.0 then
print("Vehicle is totaled.")
end
See also
- CreateVehicle
- DestroyVehicle
- IsValidVehicle
- GetVehicleCount
- GetAllVehicles
- GetVehicleModel
- GetVehicleModelName
- SetVehicleRespawnParams
- IsVehicleStreamedIn
- GetStreamedVehiclesForPlayer
- GetStreamedVehicles
- SetVehicleLocation
- GetVehicleLocation
- SetVehicleRotation
- GetVehicleRotation
- SetVehicleHeading
- GetVehicleHeading
- SetVehicleHealth
- GetVehicleHealth
- SetVehicleLicensePlate
- GetVehicleVelocity
- GetVehicleDriver
- GetVehiclePassenger
- GetVehicleNumberOfSeats
- SetVehicleColor
- GetVehicleColor
- SetVehicleLinearVelocity
- SetVehicleAngularVelocity
- GetVehicleGear
- SetVehicleHoodRatio
- GetVehicleHoodRatio
- SetVehicleTrunkRatio
- GetVehicleTrunkRatio
- StartVehicleEngine
- StopVehicleEngine
- GetVehicleEngineState
- SetVehicleLightEnabled
- GetVehicleLightState
- SetVehicleDamage
- GetVehicleDamage
- AttachVehicleNitro