SetPlayerWeapon: Difference between revisions

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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}
== Important ==
The "weapons.lua" inside the "/packages/default" needs to be loaded within your own package.json. The file needs to be placed in "/packages/YourGamemodeName". Without the weapons.lua inside the folder the weapons won't load.


{{FuncDescription|Gives the player a weapon.}}
{{FuncDescription|Gives the player a weapon.}}

Latest revision as of 14:24, 29 December 2021

SetPlayerWeapon

Type: Function
Context: Server
Introduced: v1.0

Important

The "weapons.lua" inside the "/packages/default" needs to be loaded within your own package.json. The file needs to be placed in "/packages/YourGamemodeName". Without the weapons.lua inside the folder the weapons won't load.

Description

Gives the player a weapon.

Syntax

SetPlayerWeapon(player, weapon_model, ammo, equip, weapon_slot [, bLoaded])

Parameters

  • player
    The player identifier.
  • weapon_model
    The weapon model Weapons.
  • ammo
    How many bullets the player gets.
  • equip
    true for the player to equip the weapon. false to just assign this new weapon to a weapon slot.
  • weapon_slot
    The slot to assign 1-3.
  • bLoaded
    To have the magazine loaded already or not.

Return Value

  • Returns true on success, false on error.

Example

function cmd_w(player, weapon, slot, ammo)
	if (weapon == nil or slot == nil or ammo == nil) then
		return AddPlayerChat(player, "Usage: /w <weapon> <slot> <ammo>")
	end

	SetPlayerWeapon(player, weapon, ammo, true, slot, true)
end
AddCommand("w", cmd_w)
AddCommand("weapon", cmd_w)

See also