OnActionKey: Difference between revisions
From Onset Developer Wiki
Created page with "{{Info|Event|Client|1.5.5}} {{FuncDescription|Called when the player pressed a specific key that is an "action". For example the space-bar for jumping.}} {{FuncSyntax|OnActionKey(EventType, ActionName, KeyName)}} {{FuncParameters}} {{FuncParam|EventType|The input event of type EInputEvent}} {{FuncParam|ActionName|The name of the action. For example "Jump".}} {{FuncParam|KeyName|The name of the key as a string.}} == Example == <syntaxhighlight lang="Lua"> function OnA..." |
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<syntaxhighlight lang="Lua"> | <syntaxhighlight lang="Lua"> | ||
function OnActionKey(EventType, ActionName, KeyName) | function OnActionKey(EventType, ActionName, KeyName) | ||
AddPlayerChat( | AddPlayerChat(ActionName) | ||
if ActionName == "Jump" then | if ActionName == "Jump" then | ||
return false -- This will cancel the action. In this case the player is unable to jump. | return false -- This will cancel the action. In this case the player is unable to jump. |
Revision as of 17:28, 23 February 2022
Description
Called when the player pressed a specific key that is an "action". For example the space-bar for jumping.
Syntax
OnActionKey(EventType, ActionName, KeyName)
Parameters
- EventType
The input event of type EInputEvent - ActionName
The name of the action. For example "Jump". - KeyName
The name of the key as a string.
Example
function OnActionKey(EventType, ActionName, KeyName)
AddPlayerChat(ActionName)
if ActionName == "Jump" then
return false -- This will cancel the action. In this case the player is unable to jump.
end
end
AddEvent("OnActionKey", OnActionKey)