PlayCameraShake
From Onset Developer Wiki
Description
Make the player's camera shake using StopCameraShake.
Syntax
PlayCameraShake(Duration [, BlendInTime, BlendOutTime, Scale])
Parameters
- Duration
The duration in milliseconds. - BlendInTime
The blend-in time. - BlendOutTime
The blen-out time. - Scale (optional)
The shake scale in floating point.
Return Value
- This function returns nothing.
Example
Example taken from https://github.com/BlueMountainsIO/OnsetLuaScripts/blob/6ef0c5406e84a434ca2d497c470404802f05e0d6/horizon/client/world.lua
function ToggleDrunkEffect()
if (not DrunkOn) then
DrunkOn = true
SetPostEffect("ImageEffects", "VignetteIntensity", 1.0)
SetPostEffect("Chromatic", "Intensity", 5.0)
SetPostEffect("Chromatic", "StartOffset", 0.1)
SetPostEffect("MotionBlur", "Amount", 0.05)
SetPostEffect("MotionWhiteBalanceBlur", "Temp", 7000)
SetCameraShakeRotation(0.0, 0.0, 1.0, 10.0, 0.0, 0.0)
SetCameraShakeFOV(5.0, 5.0)
PlayCameraShake(100000.0, 2.0, 1.0, 1.1)
else
DrunkOn = false
SetPostEffect("ImageEffects", "VignetteIntensity", 0.25)
SetPostEffect("Chromatic", "Intensity", 0.0)
SetPostEffect("Chromatic", "StartOffset", 0.0)
SetPostEffect("MotionBlur", "Amount", 0.0)
SetPostEffect("MotionWhiteBalanceBlur", "Temp", 6500)
StopCameraShake(false)
end
end
AddRemoteEvent("ToggleDrunkEffect", ToggleDrunkEffect)