DrawTextureEx
From Onset Developer Wiki
Description
Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html
Syntax
DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight, TintColor, BlendMode, Scale, bScalePosition, Rotation, RotPivot)
Parameters
- TextureReference
Texture reference from LoadFromAsset or LoadFromFile. - ScreenX
Screen X location. - ScreenY
Screen Y location. - ScreenW
Screen width. - ScreenH
Screen height. - TextureU
U coordinate. - TextureV
V coordinate. - TextureUWidth
Width of the quad (in normalized UV distance). - TextureVHeight
Height of the quad (in normalized UV distance). - TintColor
Tint color as FLinearColor. - BlendMode
EBlendMode, use EBlendMode.BLEND_Translucent has default. - Scale
Draw scale. (Use 1.0 for default) - bScalePosition
Boolean whether to scale or not. - Rotation
Rotation of the drawing texture. - RotPivot
The rotation pivot as a FVector2D.
Return Value
- Returns nothing.
Example
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