WorldToScreen
From Onset Developer Wiki
Description
Projects a 3d world location into 2d screen space location. Also returns a bool indicating whether the 3d location is actually on the screen.
Syntax
WorldToScreen(x, y, z)
Parameters
- x
Coordinate X in world space. - y
Coordinate Y in world space. - z
Coordinate Z in world space.
Return Values
- bResult: True on success or False if the world location is not on screen.
- ScreenX: Converted screen X coordinate.
- ScreenY: Converted screen Y coordinate.
Example
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See also
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