SetPlayerWeapon
From Onset Developer Wiki
Description
Gives the player a weapon.
Syntax
SetPlayerWeapon(player, weapon_model, ammo, equip, weapon_slot)
Parameters
- player
The player identifier. - weapon_model
The weapon model Weapons. - ammo
How many bullets the player gets. - equip
true for the player to equip the weapon. false to just assign this new weapon to a weapon slot. - weapon_slot
The slot to assign 1-3.
Return Value
- Returns true on success, false on error.
Example
function cmd_w(player, weapon, slot, ammo)
if (weapon == nil or slot == nil or ammo == nil) then
return AddPlayerChat(player, "Usage: /w <weapon> <slot> <ammo>")
end
SetPlayerWeapon(player, weapon, ammo, true, slot)
end
AddCommand("w", cmd_w)
AddCommand("weapon", cmd_w)
See also
__EDIT_ME__