UnrealLua
From Onset Developer Wiki
- UObject
- IsValid
- GetClassName
- GetName
- UActorComponent
- USceneComponent
- SetMobility
- SetHiddenInGame
- SetRelativeLocation
- SetRelativeRotation
- SetRelativeScale3D
- GetRelativeLocation
- GetRelativeRotation
- GetRelativeScale3D
- UParticleSystemComponent
- UDecalComponent
- UTextRenderComponent
- SetText
- SetTextRenderColor
- SetHorizontalAlignment
- SetVerticalAlignment
- UPrimitiveComponent
- AddImpulseAtLocation
- IsSimulatingPhysics
- GetMaterialFromCollisionFaceIndex
- SetEnableGravity
- SetCollisionEnabled
- SetPhysicsAngularVelocityInDegrees
- SetPhysicsLinearVelocity
- GetNumMaterials
- SetMaterial
- GetMaterial
- CreateDynamicMaterialInstance
- UMeshComponent
- SetFloatParameterOnMaterials
- SetColorParameterOnMaterials
- USkinnedMeshComponent
- ShowMaterialSection
- USkeletalMeshComponent
- SetSkeletalMesh
- GetBoneMass
- UStaticMeshComponent
- SetStaticMesh
- USceneComponent
- UMaterialInterface
- LoadFromAsset
- UMaterialInstanceDynamic
- SetFloatParameter
- SetColorParameter
- SetTextureParameter
- USkeletalMesh
- LoadFromAsset
- UStaticMesh
- LoadFromAsset
- UTexture
- ReleaseTexture
- UTexture2D
- LoadFromAsset
- LoadFromFile
- FVector
- X
- Y
- Z
- Size
- SizeSquared
- GetAbs
- IsZero
- IsNearlyZero
- IsNormalized
- Normalize
- Projection
- RotateAngleAxis
- CosineAngle2D
- ProjectOnTo
- ProjectOnToNormal
- ToOrientationRotator
- Rotation
- CrossProduct
- DotProduct
- FRotator
- Pitch
- Yaw
- Roll
- IsZero
- IsNearlyZero
- Equals
- GetInverse
- GridSnap
- Euler
- RotateVector
- UnrotateVector
- Clamp
- GetNormalized
- GetDenormalized
- Normalize
- GetManhattanDistance
- AActor
- Destroy
- AddComponent
- SetActorLocation
- GetActorLocation
- SetActorRotation
- GetActorRotation
- SetActorScale3D
- GetActorScale3D
- APawn
- ACharacter
- GetMesh
- AMainCharacter
- APlayer
- ARemotePlayer
- ALocalPlayer
- ANPC
- AVehicle
- ASkeletalVehicle
- AWheeledVehicle
- AHelicopter
- APickup
- AStaticMeshActor
- GetStaticMeshComponent
- UWorld
- SpawnActor
- SpawnEmitterAtLocation
- SpawnEmitterAttached
- SpawnSoundAtLocation
- SpawnSoundAttached
- SpawnDecalAttached
- SpawnDecalAtLocation
- FHitResult
- GetComponent()
- GetActor()
- GetBoneName()
- GetPhysicalSurface()
- GetReversedHit()
- IsValidBlockingHit()
- Location
- ImpactPoint
- Normal
- ImpactNormal
- Distance
- Time
- FaceIndex
- TraceStart
- TraceEnd
- PenetrationDepth
- ECollisionEnabled
- NoCollision
- QueryOnly
- PhysicsOnly
- QueryAndPhysics
- EComponentMobility
- Static
- Stationary
- Movable
- EHorizTextAligment
- EHTA_Left
- EHTA_Center
- EHTA_Right
- EVerticalTextAligment
- EVRTA_TextTop
- EVRTA_TextCenter
- EVRTA_TextBottom
- EVRTA_QuadTop
- AActor
- FLinearColor
- R
- G
- B
- A
- MakeFromHSV8
- MakeRandomColor
- MakeFromColorTemperature
- LerpUsingHSV
- LinearRGBToHSV
- HSVToLinearRGB
- Desaturate
- GetLuminance
- IsAlmostBlack