server config
From Onset Developer Wiki
You can find the game and server limitations here: Limitations.
server_config.json | |||||
---|---|---|---|---|---|
Config | Description | ||||
servername | The hostname of your server (220 max. chars including markup). Markup for colors and UTF8 icons require a subscription. | ||||
servername_short | The short version of the hostname (128 max. chars). Used for Discord/Steam Rich Presence. (Should not contain markup but can contain UTF8 icons) | ||||
gamemode | A description what you can do on your server. | ||||
website_url | A link to your servers homepage. | ||||
ipaddress | Address to bind your server on. Use "localhost" to make it accessible from your computer only. Use "0.0.0.0" to bind on any address. | ||||
port | Main network port to connect to your server (UDP). Query port (UDP) is this port - 1. File port (TCP) is this port - 2. | ||||
password | Leave empty to disable. | ||||
timeout | Time in milliseconds after which an unresponsive player will be dropped. This should be between 10000 and 20000 milliseconds. | ||||
iplimit | Limit the amount of connections per IP. New connections exceeding that number are being dropped immediately. | ||||
masterlist | true to have your server made public in the server list. false otherwise. This only works if your server is reachable on the internet. | ||||
plugins | Array of plugins you want to load. These must be in the plugins folder. | ||||
packages | Array of packages you want to load. | ||||
discord_client_id | A custom client id which will be set to Discord. Activates UpdateDiscordActivity. | ||||
voice | Enable VoIP system. | ||||
voice_sample_rate | VoIP sample rate, higher rates have better quality but also require more bandwidth. Valid rates are: 8000, 12000, 16000, 24000 and 48000. | ||||
voice_spatialization | Makes the VoIP sound 3D including spatialization and falloff. | ||||
pools - distance | Each entity pool has a steaming range in which players can see the relevant entities. A pool is just a collection of a specific entity type. For a full 300 players a distance of 12000.0 is a good value. You can increase this value if your gamemode requires it. As the distance and the number of entities in a pool increase, the more likely it is to experience degraded server and client performance.
A too low value can also be bad for the server performance. | ||||
pools - update_rate | The time that passes between the algorithm updates and potential streaming events are generated. This should be low for players but can be higher for less important entity types like text3d, doors etc. A number 0.05 means 50ms. |
Example server_config.json
{
"servername": "[g]🌴 [c=#00ff00]Horizon[/c] [c=red]Prototype[/c] [c=yellow]Labs[/c] 🗽 [b]LIT AF[/b] 🚬🔥 [i]блять[/i] 🔫 + 💊 = 🚨 [u][b]NOICE[/b][/u] OK come on in 👀[/g]",
"gamemode": "GET THE EXPERIENCE ⛺ 💊",
"website_url": "https://playonset.com",
"ipaddress": "0.0.0.0",
"port": 7777,
"maxplayers": 25,
"password": "",
"timeout": 15000,
"iplimit": 5,
"masterlist": true,
"plugins": [
"mariadb"
],
"packages": [
"horizon"
],
"discord_client_id": "",
"connect_screen_url": "loadingscreen.html",
"connect_screen_show_cursor": true,
"voice": true,
"voice_sample_rate": 24000,
"voice_spatialization": true,
"pools": {
"player": {
"distance": 12000.0,
"update_rate": 0.05
},
"voice": {
"distance": 5000.0,
"update_rate": 0.8
},
"vehicle": {
"distance": 12000.0,
"update_rate": 0.1
},
"object": {
"distance": 12000.0,
"update_rate": 0.1
},
"npc": {
"distance": 12000.0,
"update_rate": 0.1
},
"pickup": {
"distance": 12000.0,
"update_rate": 0.1
},
"door": {
"distance": 12000.0,
"update_rate": 0.1
},
"text3d": {
"distance": 12000.0,
"update_rate": 0.1
}
}
}