SetVehiclePropertyValue
From Onset Developer Wiki
Description
Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.
Syntax
SetVehiclePropertyValue(vehicle, PropertyName, Value, bSync)
Client Syntax
SetVehiclePropertyValue(vehicle, PropertyName, Value)
Parameters
- vehicle
The vehicle identifier - PropertyName
Name of the property variable - Value
Value can be a boolean, integer, float, string or table - bSync (optional)
Enable automatic network sync for this property value. Default: true
Return Value
- Returns true on success.
Example
__EDIT_ME__
See also
- GetVehicleLicensePlate
- SetVehicleDimension
- GetVehicleDimension
- SetVehiclePropertyValue
- GetVehiclePropertyValue
- GetVehicleCount
- GetAllVehicles
- GetVehicleModel
- GetVehicleModelName
- SetVehicleRespawnParams
- IsVehicleStreamedIn
- GetStreamedVehiclesForPlayer
- SetVehicleLocation
- GetVehicleLocation
- SetVehicleRotation
- GetVehicleRotation
- SetVehicleHeading
- GetVehicleHeading
- SetVehicleHealth
- GetVehicleHealth
- SetVehicleLicensePlate
- GetVehicleVelocity
- CreateVehicle
- DestroyVehicle
- IsValidVehicle
- GetVehicleDriver
- GetVehiclePassenger
- GetVehicleNumberOfSeats
- SetVehicleColor
- GetVehicleColor
- SetVehicleLinearVelocity
- SetVehicleAngularVelocity
- GetVehicleGear
- SetVehicleHoodRatio
- GetVehicleHoodRatio
- SetVehicleTrunkRatio
- GetVehicleTrunkRatio
- StartVehicleEngine
- StopVehicleEngine
- GetVehicleEngineState
- SetVehicleLightEnabled
- GetVehicleLightState
- SetVehicleDamage
- GetVehicleDamage
- AttachVehicleNitro
- EnableVehicleBackfire