AddPlayerChat: Difference between revisions

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(Added a example for the client because of different syntax in comparison with the server)
 
Line 19: Line 19:
local message = "You just executed a command!"
local message = "You just executed a command!"
     AddPlayerChat(playerid, '<span color="#ff0000bb" style="bold" size="10">'..message..'</>')
     AddPlayerChat(playerid, '<span color="#ff0000bb" style="bold" size="10">'..message..'</>')
return
end)
</syntaxhighlight>
== Example (Client) ==
<syntaxhighlight lang="Lua>
AddCommand("commands", function(playerid)
local message = "You just executed a command!"
    AddPlayerChat('<span color="#ff0000bb" style="bold" size="10">'..message..'</>') -- The Client doesn't neeed any ID
return
return
end)
end)

Latest revision as of 14:28, 29 December 2021

AddPlayerChat

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Adds (or sends) the specified player or client a message.

The chat is not HTML but it supports the tag to change color, font size and style.

Syntax

AddPlayerChat(player, message)
Client Syntax
AddPlayerChat(message)

Parameters

  • player
    The player indentifier.
  • message
    The chat message.

Return Value

  • Returns true.

Example (Server)

AddCommand("commands", function(playerid)
	local message = "You just executed a command!"
    AddPlayerChat(playerid, '<span color="#ff0000bb" style="bold" size="10">'..message..'</>')
	return
end)

Example (Client)

AddCommand("commands", function(playerid)
	local message = "You just executed a command!"
    AddPlayerChat('<span color="#ff0000bb" style="bold" size="10">'..message..'</>') -- The Client doesn't neeed any ID
	return
end)

See also