Apartment Interior

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Prefab 01a without furniture.

/Game/Geometry/Prefabs/PF_Apartment_01a

Prefab 01b with furniture as seen in the pictures below.

/Game/Geometry/Prefabs/PF_Apartment_01b

Spawning the apartment interior from Lua.

local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b"
local Location = FVector(0.0, 0.0, 0.0)
local Rotation = FRotator(0.0, 0.0, 0.0)
GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)