ClothingExample

From Onset Developer Wiki
Revision as of 22:56, 5 November 2019 by BlueMountains (talk | contribs) (Created page with "<syntaxhighlight lang="Lua"> AddEvent("OnKeyPress", function(k) print(k) if k == "1" then local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body...")
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AddEvent("OnKeyPress", function(k)
	print(k)
	if k == "1" then
		local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Normal03_LPR"))
		SkeletalMeshComponent:SetMaterial(3, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
		SkeletalMeshComponent:SetFloatParameterOnMaterials("PupilScale", 1.3)
		SkeletalMeshComponent:SetColorParameterOnMaterials("Skin Color", FLinearColor(0.239583, 0.239583, 0.239583, 0.0))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing0")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/HZN_CH3D_Normal_Hair_03_LPR"))
		SkeletalMeshComponent:SetColorParameterOnMaterials("Hair Color", FLinearColor(2.0, 0.0, 0.0, 0.0))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_CH3D_Prisoner_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_CargoPants_LPR"))
		local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(0)
		DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.786458, 0.103145, 0.0, 1.0))
		SkeletalMeshComponent:SetRelativeScale3D(FVector(1.0, 1.01, 1.0))
		SkeletalMeshComponent:SetRelativeRotation(FRotator(0.0, 0.0, 0.0))
		SkeletalMeshComponent:SetRelativeLocation(FVector(0.0, 0.0, 0.0))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_NormalShoes_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
		SkeletalMeshComponent:SetSkeletalMesh(nil)

		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
		SkeletalMeshComponent:SetSkeletalMesh(nil)
	end
	
	if k == "2" then
		local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Normal04_LPR"))
		SkeletalMeshComponent:SetMaterial(0, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing0")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Police_Hat_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Police_Shirt-Long_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalPants_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_BusinessShoes_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
		SkeletalMeshComponent:SetSkeletalMesh(nil)

		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
		SkeletalMeshComponent:SetSkeletalMesh(nil)
	end
	
	if k == "3" then
		local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Business_LPR"))
		SkeletalMeshComponent:SetMaterial(3, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing0")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/HZN_CH3D_Hair_Business_LP"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalPants_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_BusinessShoes_LPR"))
		local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(0)
		DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 0.0, 0.0, 1.0))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalShirt_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_FormalJacket_LPR"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Piece_TacticalGlasses_LPR"))
		SkeletalMeshComponent:SetRelativeLocation(FVector(0.0, 0.0, 3.5))
	end
	
	if k == "4" then
		local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_SpecialAgent_LPR"))
		SkeletalMeshComponent:SetMaterial(0, UMaterialInterface.LoadFromAsset("/Game/CharacterModels/Materials/HZN_Materials/M_HZN_Body_NoShoesLegsTorso"))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing1")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/Outfits/HZN_Outfit_Set_SpecialAgent_LPR"))
		local DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(2)
		DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 1.0, 0.0, 1.0))
		DynamicMaterialInstance = SkeletalMeshComponent:CreateDynamicMaterialInstance(3)
		DynamicMaterialInstance:SetColorParameter("Clothing Color", FLinearColor(0.0, 0.0, 1.0, 1.0))
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing3")
		SkeletalMeshComponent:SetSkeletalMesh(nil)

		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing2")
		SkeletalMeshComponent:SetSkeletalMesh(nil)
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing4")
		SkeletalMeshComponent:SetSkeletalMesh(nil)
		
		SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Clothing5")
		SkeletalMeshComponent:SetSkeletalMesh(nil)
	end
end)