DrawTexture: Difference between revisions

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{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|__EDIT_ME__}}
== Example ==
<syntaxhighlight lang="Lua">
local tex
local tex2


== Example ==
function OnPackageStart()
__EDIT_ME__
tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)
 
AddEvent("OnRenderHUD", function()
DrawTexture(tex, 110, 110, 0.2, false)
DrawTexture(tex2, 140, 140, 0.1, false)
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}

Revision as of 09:30, 11 April 2020

DrawTexture

Type: Function
Context: Client
Introduced: v1.0

Description

Draw an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html

Syntax

DrawTexture(UTexture TextureReference, ScreenX, SCreenY, Scale, bScalePosition)

Parameters

  • TextureReference
    Texture reference from LoadFromAsset or LoadFromFile.

Return Value

  • __EDIT_ME__

Example

local tex
local tex2

function OnPackageStart()
	tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
	tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)

AddEvent("OnRenderHUD", function()
	DrawTexture(tex, 110, 110, 0.2, false)
	DrawTexture(tex2, 140, 140, 0.1, false)
end)

See also