DrawTextureEx: Difference between revisions

From Onset Developer Wiki
(Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|DrawTexture()}} {{FuncParameters}} {{FuncNoParam}} {{FuncReturnValue|__EDIT_ME__}} == Example ==...")
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Info|Function|Client|1.0}}
{{Info|Function|Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}}


{{FuncSyntax|DrawTexture()}}
{{FuncSyntax|DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight, TintColor, BlendMode, Scale, bScalePosition, Rotation, RotPivot)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncNoParam}}
{{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}}
{{FuncParam|ScreenX|Screen X location.}}
{{FuncParam|ScreenY|Screen Y location.}}
{{FuncParam|ScreenW|Screen width.}}
{{FuncParam|ScreenH|Screen height.}}
{{FuncParam|TextureU|U coordinate.}}
{{FuncParam|TextureV|V coordinate.}}
{{FuncParam|TextureUWidth|Width of the quad (in normalized UV distance).}}
{{FuncParam|TextureVHeight|Height of the quad (in normalized UV distance).}}
{{FuncParam|TintColor|Tint color as FLinearColor.}}
{{FuncParam|BlendMode|EBlendMode, use EBlendMode.BLEND_Translucent has default.}}
{{FuncParam|Scale|Draw scale. (Use 1.0 for default)}}
{{FuncParam|bScalePosition|Boolean whether to scale or not.}}
{{FuncParam|Rotation|Rotation of the drawing texture.}}
{{FuncParam|RotPivot|The rotation pivot as a FVector2D.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns nothing.}}


== Example ==
== Example ==
Line 25: Line 39:
* [[DrawRect]]
* [[DrawRect]]
* [[DrawTexture]]
* [[DrawTexture]]
* [[DrawTextureEx]]
* [[DrawMaterial]]

Latest revision as of 22:48, 27 October 2020

DrawTextureEx

Type: Function
Context: Client
Introduced: v1.0

Description

Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html

Syntax

DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight, TintColor, BlendMode, Scale, bScalePosition, Rotation, RotPivot)

Parameters

  • TextureReference
    Texture reference from LoadFromAsset or LoadFromFile.
  • ScreenX
    Screen X location.
  • ScreenY
    Screen Y location.
  • ScreenW
    Screen width.
  • ScreenH
    Screen height.
  • TextureU
    U coordinate.
  • TextureV
    V coordinate.
  • TextureUWidth
    Width of the quad (in normalized UV distance).
  • TextureVHeight
    Height of the quad (in normalized UV distance).
  • TintColor
    Tint color as FLinearColor.
  • BlendMode
    EBlendMode, use EBlendMode.BLEND_Translucent has default.
  • Scale
    Draw scale. (Use 1.0 for default)
  • bScalePosition
    Boolean whether to scale or not.
  • Rotation
    Rotation of the drawing texture.
  • RotPivot
    The rotation pivot as a FVector2D.

Return Value

  • Returns nothing.

Example

__EDIT_ME__

See also