DrawTextureEx: Difference between revisions

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{{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}}
{{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}}


{{FuncSyntax|DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight)}}
{{FuncSyntax|DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight, TintColor, BlendMode, Scale, bScalePosition, Rotation, RotPivot)}}


{{FuncParameters}}
{{FuncParameters}}
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{{FuncParam|TextureUWidth|Width of the quad (in normalized UV distance).}}
{{FuncParam|TextureUWidth|Width of the quad (in normalized UV distance).}}
{{FuncParam|TextureVHeight|Height of the quad (in normalized UV distance).}}
{{FuncParam|TextureVHeight|Height of the quad (in normalized UV distance).}}
{{FuncParam|TintColor|Tint color as FLinearColor.}}
{{FuncParam|BlendMode|EBlendMode, use EBlendMode.BLEND_Translucent has default.}}
{{FuncParam|Scale|Draw scale. (Use 1.0 for default)}}
{{FuncParam|Scale|Draw scale. (Use 1.0 for default)}}
{{FuncParam|bScalePosition|Whether the "Scale" parameter should also scale the position of this draw call. (Use '''false''' for default)}}
{{FuncParam|bScalePosition|Boolean whether to scale or not.}}
{{FuncParam|Rotation|Rotation of the drawing texture.}}
{{FuncParam|RotPivot|The rotation pivot as a FVector2D.}}


{{FuncReturnValue|Returns nothing.}}
{{FuncReturnValue|Returns nothing.}}

Latest revision as of 22:48, 27 October 2020

DrawTextureEx

Type: Function
Context: Client
Introduced: v1.0

Description

Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html

Syntax

DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight, TintColor, BlendMode, Scale, bScalePosition, Rotation, RotPivot)

Parameters

  • TextureReference
    Texture reference from LoadFromAsset or LoadFromFile.
  • ScreenX
    Screen X location.
  • ScreenY
    Screen Y location.
  • ScreenW
    Screen width.
  • ScreenH
    Screen height.
  • TextureU
    U coordinate.
  • TextureV
    V coordinate.
  • TextureUWidth
    Width of the quad (in normalized UV distance).
  • TextureVHeight
    Height of the quad (in normalized UV distance).
  • TintColor
    Tint color as FLinearColor.
  • BlendMode
    EBlendMode, use EBlendMode.BLEND_Translucent has default.
  • Scale
    Draw scale. (Use 1.0 for default)
  • bScalePosition
    Boolean whether to scale or not.
  • Rotation
    Rotation of the drawing texture.
  • RotPivot
    The rotation pivot as a FVector2D.

Return Value

  • Returns nothing.

Example

__EDIT_ME__

See also